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1000 Pts - Empire Army No Name

Unit Name ## Mv WS BS St To Wo In At Ld Sv US Cost
Great Cannon 1 - - - - 7 3 - - - X 3 100
Use larger Cannon rules
  Crew 3 4 3 3 3 3 1 3 1 7 X - [0]
  Grapeshot Use Flame template straight in front of gun. All models touched or covered by template suffer S4 hit (1 Wo, -2 Armor Save) -
Mortar 1 - - - - 7 3 - - - X 3 75
12-48", As Stone Thrower with big template, St3 hits -1Sv
  Crew 3 4 3 3 3 3 1 3 1 7 X - [0]
Mortar 1 - - - - 7 3 - - - X 3 75
12-48", As Stone Thrower with big template, St3 hits -1Sv
  Crew 3 4 3 3 3 3 1 3 1 7 X - [0]
Spearmen 15 4 3 3 3 3 1 3 1 7 6+ 1 90
Spear; 2 ranks in HtH if static; Light Armour
Handgunners 12 4 3 3 3 3 1 3 1 7 X 1 96
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
Handgunners 11 4 3 3 3 3 1 3 1 7 X 1 101
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
  Marksman 1 4 3 4 3 3 1 3 1 7 X 1 [5]
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
Master Engineer 1 4 3 4 3 3 2 3 1/4 7 X/6+ 1 67
May join warmachines. Provides a single re-roll to the attached warmachine per turn (either scatter or art dice, not bounce). If helps warmachine, cannot shoot his weapons.; General; Units within 12" may use General's Leadership; Repeater Pistol; 8", 3 shots/turn, St4 hit, Ar Sv -2, +3 attacks in HTH. -1 to hit for shooting.; Light Armour
Hellblaster 1 - - - - 7 3 - - - X 3 125
24", As smaller cannon, fires 3 barrels, art. dice instead of guessing the range; 0-12" St5 hits, -3Sv, 12-24" 1/2 St4 hits, -2 Sv
  Crew 3 4 3 3 3 3 1 3 1 7 X - [0]
Greatswords 14 4 4 3 3/5 3 1 3 1 8 4+ 1 266
Stubborn (not in Marienburger); Great Weapon; last in HtH unless charging, Conflicts w/ shield; Full Plate Armor; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Count's Champion 1 4 4 3 3/5 3 1 3 2 8 4+ 1 [12]
  Detachment - Handgunners 7 4 3 3 3 3 1 3 1 7 X 1 [56]
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
Option Footnotes:
  Hellblaster Misfire Table 1-2. Destroyed. 3. Malfunction: This shot & remaining shots wasted + cannot fire next turn. 4. Jammed. This shot & remaining shots wasted. 5. Dud: This shot wasted - still fire remaining barrels. 6. Ka-Boom!: This shot & remaining shots automatically cause 10 hits (5 at long range) each.
Total Army Cost: 995 Pts.
Notes:
Casting Pool: 2
Dispel Pool: 2


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4model) 1 n/a 67 933 6%
Core (>=2unit) 6 n/a 537 463 53%
Special (<=3unit) 1 2 266 734 26%
Rare (<=1unit) 1 0 125 875 12%
Magic Item Summary 0 n/a 0 n/a 0%

Roster created with Army Builder - Copyright (c) 1998-2000 by Lone Wolf Development, Inc.