| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
US |
Cost |
| Great Cannon |
1 |
- |
- |
- |
- |
7 |
3 |
- |
- |
- |
X |
3 |
100 |
|
Use larger Cannon rules
|
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
X |
- |
[0] |
| Grapeshot |
Use Flame template straight in front of gun. All models touched or covered by template suffer S4 hit (1 Wo, -2 Armor Save) |
- |
| Mortar |
1 |
- |
- |
- |
- |
7 |
3 |
- |
- |
- |
X |
3 |
75 |
|
12-48", As Stone Thrower with big template, St3 hits -1Sv
|
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
X |
- |
[0] |
| Mortar |
1 |
- |
- |
- |
- |
7 |
3 |
- |
- |
- |
X |
3 |
75 |
|
12-48", As Stone Thrower with big template, St3 hits -1Sv
|
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
X |
- |
[0] |
| Spearmen |
15 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
6+ |
1 |
90 |
|
Spear; 2 ranks in HtH if static; Light Armour
|
| Handgunners |
12 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
X |
1 |
96 |
|
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
|
| Handgunners |
11 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
X |
1 |
101 |
|
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
|
| Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
X |
1 |
[5] |
|
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
|
| Master Engineer |
1 |
4 |
3 |
4 |
3 |
3 |
2 |
3 |
1/4 |
7 |
X/6+ |
1 |
67 |
|
May join warmachines. Provides a single re-roll to the attached warmachine per turn (either scatter or art dice, not bounce). If helps warmachine, cannot shoot his weapons.; General; Units within 12" may use General's Leadership; Repeater Pistol; 8", 3 shots/turn, St4 hit, Ar Sv -2, +3 attacks in HTH. -1 to hit for shooting.; Light Armour
|
| Hellblaster |
1 |
- |
- |
- |
- |
7 |
3 |
- |
- |
- |
X |
3 |
125 |
|
24", As smaller cannon, fires 3 barrels, art. dice instead of guessing the range; 0-12" St5 hits, -3Sv, 12-24" 1/2 St4 hits, -2 Sv
|
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
X |
- |
[0] |
| Greatswords |
14 |
4 |
4 |
3 |
3/5 |
3 |
1 |
3 |
1 |
8 |
4+ |
1 |
266 |
|
Stubborn (not in Marienburger); Great Weapon; last in HtH unless charging, Conflicts w/ shield; Full Plate Armor; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Count's Champion |
1 |
4 |
4 |
3 |
3/5 |
3 |
1 |
3 |
2 |
8 |
4+ |
1 |
[12] |
| Detachment - Handgunners |
7 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
X |
1 |
[56] |
|
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
|
| Option Footnotes: |
|
|
| Hellblaster Misfire Table |
1-2. Destroyed. 3. Malfunction: This shot & remaining shots wasted + cannot fire next turn. 4. Jammed. This shot & remaining shots wasted. 5. Dud: This shot wasted - still fire remaining barrels. 6. Ka-Boom!: This shot & remaining shots automatically cause 10 hits (5 at long range) each. |
|